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Seismic Shudder 1R Instant Seismic Shudder deals 1 damage to each creature without flying. Stan kart: Slightly Played do Mint/Nearmint
Wersja językowa: chińska. Journey to Nowhere 1W Enchantment When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. ...
Armament Master WW Creature — Kor Soldier Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. (2/2) Stan kart: Slightly Played do Mint/Nearmint
Arrow Volley Trap 3WW Instant — Trap If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. ...
Bold Defense 2W Instant Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end ...
Brave the Elements W Instant Choose a color. White creatures you control gain protection from the chosen color until end of turn. Stan kart: Slightly Played do Mint/Nearmint
Caravan Hurda 4W Creature — Giant Lifelink (Damage dealt by this creature also causes you to gain that much life.) (1/5) Stan kart: Slightly Played do Mint/Nearmint